OG-E (OGame-Expeditions) version history - 25 versions
OG-E (OGame-Expeditions) by Bartek
Be careful with old versions! These versions are displayed for testing and reference purposes.You should always use the latest version of an add-on.
Latest version
Version 1.29.0
Released Jun 20, 2026 - 170.42 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Bare-fleet guardian — a warning when a fleet-save lands and is left sitting
exposed. When one of your fleet-saves touches down with nothing covering it,
OG-E now flags it so you don't leave a fleet parked and vulnerable: an orange
"!" button appears on the floating menu — tap it to jump straight to the planet
or moon, hold it to dismiss. If you use OG-E's push reminders, the guardian
also sends an escalating ntfy notification a set number of minutes after
landing and keeps nudging until the fleet is safe. Switch it on and set the
interval under Reminders. A built-in safeguard guarantees a fleet-save reminder
still reaches you even if you never re-open the game after the fleet lands. - A legend for the planet status markers. A small "?" chip now sits at the
top of the planet list; hover it for a key that explains every marker — the
swatches are the real markers, so the legend always matches what's on screen. - A heads-up when AntiGameReborn isn't detected. OG-E relies on AGR for the
game data it reads, so if AGR is missing or disabled you now get a clear notice
instead of features quietly doing nothing.
Changed- The incoming-attack marker is now a bold red "!!!" instead of the small
red square — an attack heading at one of your planets is impossible to miss. - The expedition marker is now a plain blue heart, cleaner and easier to tell
apart from the other status dots. - Everything that refreshes on a timer now shares one visibility-aware clock.
OG-E's periodic re-paints and safety re-checks used to each run their own
forever-ticking timer; they now ride a single clock that pauses while the tab
is hidden and snaps every countdown and marker up to date the instant you
switch back — quieter in the background, identical when you're looking at it. - The merchant 6× import-event highlight now lasts the whole multi-day event.
It's recognised from two distinct sightings on the same day, so the
Import/Export highlight stays put across the full run instead of dropping out
on a second device.
Fixed- The Daily Run button's label and its enabled state can no longer disagree.
Both are now driven by the same "event box ready" gate, so the button never
shows an active label while it's still waiting (or the reverse).
Source code released under Mozilla Public License 2.0
- Bare-fleet guardian — a warning when a fleet-save lands and is left sitting
Older versions
Version 1.28.0
Released Jun 20, 2026 - 166.17 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Planet status markers — a glanceable column of status dots beside every
planet and moon, replacing the old single green expedition dot. Each fleet
in your event list now leaves a small marker on the body it lands on: a red
square for an incoming attack, a red dot for your own attack heading out, a
yellow dot for a detected fleet-save, a teal heart for an expedition, green
for logistics (transport / deploy / ACS defend), and blue for a recycle. At
most three per body, highest-priority first — and click or tap any marker for
the per-fleet detail (where each fleet is going and when it arrives). The
whole point is to tell at a glance that your fleets are well positioned
without burying the planet skins under clutter. Toggle it under Settings →
Display ("Fleet status markers on planets"); your old "Expedition badges"
setting carries over. - A cross-universe Sync diagnostics view in the OG-E Dashboard. A new "Sync"
tab answers "what's synced where" at a glance: for every universe it shows a
freshness chip (just synced / stale / rate-limited / failed), the last
↑ upload and ↓ download times, and an inventory of what's stored per category
with approximate sizes — so it's obvious why, say, one device has fewer galaxy
scans than another.
Changed- Multi-device sync and reminder settings moved into the OG-E Dashboard, and
now apply to every universe at once. The sync master switch + GitHub token
moved to the Dashboard's Sync tab, and the reminders master switch + ntfy
token + your push topic moved to the Reminders tab. A token entered there is
shared across all your universes, so there's no more retyping it on each
server. The in-game Settings panel now just points you to the Dashboard.
Existing per-universe tokens are lifted up automatically the first time this
build runs — nothing to redo. - The readability-boost event box is now a full-width, edge-to-edge strip
rather than a narrower inset box, so the upcoming-event countdown reads more
cleanly across the bar.
Fixed- The merchant 6×-event timing now travels with multi-device sync. The
trader import-event day and next-due time are included in the synced daily
state, so the Import/Export menu highlight stays consistent across all your
devices instead of re-appearing on a second machine.
Source code released under Mozilla Public License 2.0
- Planet status markers — a glanceable column of status dots beside every
Version 1.27.0
Released Jun 19, 2026 - 161.15 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Attack alarm — a loud, full-screen alert the moment you come under
attack. When OGame flags an incoming attack, OG-E can throw a pulsing red
frame around the whole screen plus a top banner that names how many hostile
fleets are inbound, when the soonest one lands, and which planet it targets —
read live from the event list. It also blinks the browser-tab title and swaps
in a red tab icon, so you notice even when you're on another tab or in another
app. The red frame is click-through, so you can jump straight to defending
without dismissing anything first; dismissing the banner mutes it until the
attack actually changes (a new or faster wave re-fires it). It is off by
default — switch it on under Settings → Display, where a "Preview" button
shows you exactly what it looks like before you commit.
Source code released under Mozilla Public License 2.0
- Attack alarm — a loud, full-screen alert the moment you come under
Version 1.26.1
Released Jun 19, 2026 - 159.13 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Daily Run routes now have a far richer editor. A route can be paused
without deleting it, carry a multi-ship fleet instead of a single ship type,
pick its own mission, and aim at an arbitrary external coordinate (not just
one of your own planets/moons). The per-ship picker lists the full mobile-ship
catalogue, and the "already sent today" guard is now mission-aware. Your
existing routes migrate automatically the first time the new build loads —
nothing to redo.
Changed- "Sync now" now validates your token too, and the sync status reads as one
block. The standalone Validate button is gone: "Sync now" runs the token
check first and shows the result, then syncs. The token result and the
↑ upload / ↓ download times now sit together under a single Sync status
label instead of in two separate rows. - Daily Run routes are edited entirely through the controls now. The old
free-text "Advanced" route syntax has been retired in favour of the visual
editor (routes are stored as plain JSON under the hood). - Custom Daily Run targets lost their pin icon. External targets are
recognisable by their lack of an inventory name, so the pin glyph on the chips
and on the inline add-coords form was dropped as visual noise. - A placeholder Settings panel appears on the Daily Run tab. A collapsible
"⚙ Settings" section is in place for future per-tab options; there is nothing
to configure there yet.
Fixed- A fleet send can no longer slip to the planet instead of the moon (or the
other way round). When OG-E advances to the second fleet step it now
re-checks the game's own planet/moon selector and corrects it if an earlier
click didn't register — closing a rare race where the wrong body type could be
armed at launch.
Source code released under Mozilla Public License 2.0
- Daily Run routes now have a far richer editor. A route can be paused
Version 1.26.0
Released Jun 18, 2026 - 158.43 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Player intel now syncs across devices. The player data behind galaxy
scans — ranks, alliance, and the active / inactive / strong / newbie / …
flags — plus your own rank and profile now travel with the rest of your
cloud sync, per universe. A device that hasn't itself re-scanned the galaxy
sees the same neighbour rankings and relative-strength scoring as the device
that recorded them. (Until now only the raw scans synced; the player
metadata stayed on the device that captured it, so rankings looked stale or
empty elsewhere.) - The Multi-device sync settings now explain themselves. A note spells out
exactly what is synced (and what stays on each device), a Validate button
checks your GitHub token on the spot, and hitting GitHub's rate limit shows a
"retry after HH:MM" countdown instead of a bare error.
Fixed- Import/Export nudge clears once the day's offers are used up. During a
"6× per day" Import/Export event, taking the last container now stops the
prompt from nagging for the rest of the day — it had stayed lit because the
"come back tomorrow" message carries no time for it to re-arm against. - Cloud sync no longer risks data loss on a flaky connection. If the
pre-upload read of your gist fails (network blip, rate limit), the upload now
aborts and retries instead of pushing a partial snapshot — which on a
multi-universe account could overwrite another server's data — and the status
row reports the failure rather than a false "synced". A galaxy scan that
lands mid-sync is no longer dropped. - A setting introduced by a newer version is no longer lost when an older
device syncs. Cross-version syncs now keep settings the older build doesn't
recognise yet, instead of quietly dropping them from the shared gist. - Dashboard Export → Import keeps lifeform discoveries. The import path now
uses the same merge as cloud sync, so re-importing a backup no longer erases a
lifeform marker that a later plain rescan had overwritten.
Source code released under Mozilla Public License 2.0
- Player intel now syncs across devices. The player data behind galaxy
Version 1.25.4
Released Jun 18, 2026 - 156.97 KBWorks with firefox 140.0 and later, android 142.0 and laterFixed- Lifeform "Max fleets" state no longer shows system coordinates. The
fleet cap is account-global, so the viewed system[g:s]was noise on the
blocked discovery button; it has been dropped (it had slipped back in during
1.25.3).
Source code released under Mozilla Public License 2.0
- Lifeform "Max fleets" state no longer shows system coordinates. The
Version 1.25.2
Released Jun 18, 2026 - 155.98 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Ad-hoc fleet reminders now follow a full schedule, not just one ping.
The Dashboard ▸ Reminders ▸ Ad-hoc tab gains the same chip-style schedule
editor as fleet-save: a list of offsets relative to the fleet's arrival
(−before,0at,+after). Arming a leg in the event list schedules
every slot in that schedule, and editing the schedule re-times all
already-armed reminders. Your previous single ad-hoc lead time carries over
automatically. - More reminder wildcards. Ad-hoc and fleet-save message bodies gain
{direction}(outbound / return),{index}and{total}(this reminder #
of how many), and ad-hoc also gains{offset}(before / at / after arrival)
— so the two kinds now share one identical wildcard set. - "Currently queued" shows the exact message. Each still-queued reminder
on the Dashboard ▸ Reminders tab now lists its fire time alongside the
precise push text that was registered, slot by slot.
Fixed- Ad-hoc push bodies now fill their fleet wildcards.
{origin},
{target},{targetName},{shipCount}and{direction}were rendering
blank in ad-hoc reminders because the per-leg metadata wasn't reaching the
message renderer; they now resolve correctly.
Changed- Floating command buttons: visual polish. A single-zone button now dims
its centre node along with the rest when it goes busy/disabled (no more lone
bright "island"); long two-word labels (e.g. "All maxed!") wrap to two lines
instead of crowding the rim; the Expeditions label size now matches the other
buttons; bottom-zone labels on split buttons sit a touch higher; and a couple
of redundant hint lines were removed.
Source code released under Mozilla Public License 2.0
- Ad-hoc fleet reminders now follow a full schedule, not just one ping.
Version 1.25.1
Released Jun 18, 2026 - 155.68 KBWorks with firefox 140.0 and later, android 142.0 and laterChanged- Reminder message wildcards: a tidier, non-redundant set. The
customisable reminder bodies (Settings ▸ Reminders) drop two duplicate
placeholders:{label}(which was only ever{mission} → {coords}) and
{landTime}(an exact alias of{arrivalTime}). Ad-hoc and fleet-save now
advertise an identical wildcard set, differing only by fleet-save's
schedule-relative{offset}, and{mission}is now offered on expedition
reminders too. The default messages were updated to compose{mission} →directly. Any custom message you saved earlier keeps working —
{coords}
the retired placeholders still render, they just no longer appear as chips.
Source code released under Mozilla Public License 2.0
- Reminder message wildcards: a tidier, non-redundant set. The
Version 1.25.0
Released Jun 18, 2026 - 155.7 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Trader reminder follows the "import refreshes 6× today" event. On the
special days when the Import/Export offer renews several times instead of
once, OG-E detects the event from its in-game news message and lights the
Trader reminder right away — no waiting until 14:00. After you take a
container, it reads the page's "come back at HH:MM" time and re-lights the
Trader menu exactly when the next offer is due, for each of the day's
refreshes. Reverts to the normal once-daily behaviour the next day.
Changed- Settings ▸ Reminders: tidier topic row. "ntfy.sh — your topic" now shows
the masked topic on the right with its Reveal and Copy buttons stacked neatly
above it, and the separate "topic privacy" label is gone — its note now reads
as a plain caption under the topic.
Source code released under Mozilla Public License 2.0
- Trader reminder follows the "import refreshes 6× today" event. On the
Version 1.24.0
Released Jun 17, 2026 - 155.28 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Colony Scout reads far more about your neighbours. As you scan the galaxy,
OG-E now keeps a per-server player roster (de-duplicated by player id) holding
the signals the galaxy view exposes but the per-system map dropped — active vs
merely on-vacation, strong, newbie, buddy, outlaw, alliance rank, and whether a
player is in your alliance. Colony Scout surfaces these in the Top-region
summary and the per-region tooltip (e.g. "2 strong · 1 active-on-vac · 1
outlaw") and folds them into the strategy ranking: the Peaceful settler /
Farmer presets now avoid strong and "active-on-vacation" neighbours (a live
player hiding behind vacation mode, not a safe farm), and the PvP presets prefer
outlaws (fair-game targets). Older scans are unaffected; the data fills in as you
re-scan. - Neighbour ranks are now shown relative to you. OG-E reads your own highscore
rank off the in-game header bar, so the Top-region card annotates the strongest
neighbour as e.g. "#11 (239 above you)" instead of a bare number — instantly
telling you whether the area's top player out-guns you or not. - Reminder pushes can carry far more fleet detail — one shared wildcard set.
Ad-hoc and fleet-save message templates now expose the SAME{wildcard}set,
read from the event list when the reminder is armed / detected: alongside
{mission}/{coords}you can now use{origin}/{originName}(the
launching planet or moon),{target}/{targetName}(the mission target),
and{shipCount}(ad-hoc gained it; fleet-save already had it). Expedition-wave
reminders keep their series wildcards ({returnTime}/{index}/{total}) —
a wave's pushes are queued before the burst's makeup is known. - Reminder schedules now print a plain-language summary. Under the offset
chips, OG-E spells out what the whole schedule adds up to — e.g. "15m & 5m
before landing · at landing · 20m after landing" — so you can sanity-check the
set at a glance instead of decoding each chip. - Your ntfy topic is now explained and protected. The Reminders tab shows how
the topic is derived (a one-way hash of your access token — unguessable and not
listable) and how to lock it down further; the topic is masked by default
behind a show/hide toggle and treated as the secret it is. The in-game Settings
panel carries the same masked topic plus a short privacy note.
Changed- Galaxy Observations folded into the Colonizations tab. The dashboard now
has a single Colonizations tab with three sub-tabs — Planet sizes (the
field-size histogram), Scanned data, and Colony Scout — mirroring the
one in-game Colonizations button that both scans positions and colonizes.
The two separate ⚙ Settings panels (colonization / abandon knobs + scan
re-scan policy) are now one combined panel below the sub-tabs, with a single
Save / Reset.
…(truncated — see the full CHANGELOG on GitHub.)Source code released under Mozilla Public License 2.0
- Colony Scout reads far more about your neighbours. As you scan the galaxy,
Version 1.23.0
Released Jun 17, 2026 - 117.45 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- "Prefer farthest systems first" colonization toggle. A new per-server
switch (Galaxy Observations → ⚙ Settings) controls how the Colonize button
orders free systems within your home galaxy. On (the default, unchanged
behaviour) it proposes the farthest free system first, spreading colony-ship
arrival times; turn it off to colonize the nearest free system first. Other
galaxies stay in their usual order.
Changed- Galaxy Observations split into two sub-tabs. The per-system scan summary
("Scanned data") and the Colony Scout settlement analysis now live on
separate sub-tabs instead of one long stacked page. - Reminder schedules shown as compact chips. Expedition-wave and Fleet-save
reminder offsets now render as a wrapping row of labelled chips (e.g.
"10m before", "at landing", "15m after") — full description on hover, invalid
entries flagged in red — instead of stacked rows of long inline text. Each
reminder sub-tab also lays its settings beside its message template on wider
screens (stacking on narrow ones). - Galaxy rescan-timing fields packed into a responsive grid (1–3 columns)
instead of one tall single-column list.
Fixed- Colonize button no longer gets stuck on a planet it can't settle. When the
next free coordinates turn out to be un-colonizable — the slot is now
occupied, the player is on vacation, it's reserved for a planet-move, or the
server refuses for any other reason — the button marks that spot, drops it
from future picks, and on your next tap retargets to the next free slot in
place (without leaving the fleet screen) instead of looping forever on
"Wait… / Stale". - Galaxy scans no longer bleed between servers when Cloud Sync is on. With
sync enabled and more than one universe on the same account, each server's
scan database is now kept separate. Before, scans from one server could merge
into another, so the Colonize button could propose coordinates that were empty
on a different universe but already taken on yours. (Existing mixed data heals
itself as you re-scan; nothing is deleted.)
Removed- "Clear observation data" button. The bulk button that wiped all galaxy
observation data for the current server has been removed; clear per galaxy
with the per-galaxy ✕ reset buttons instead.
Source code released under Mozilla Public License 2.0
- "Prefer farthest systems first" colonization toggle. A new per-server
Version 1.22.0
Released Jun 17, 2026 - 116.59 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Hold the Explore button to skip a planet. Long-pressing the floating
expedition button (a 2-second hold, with the ring filling as you press) jumps
to the next planet still under the per-planet cap without sending — for
deliberately passing over the planet you're on. The round-robin walk then
carries on from there.
Changed- Artifact Shop event highlight stops once you're done. The pulsing
left-menu highlight for the Artifact Shop event now switches off as soon as
every reward rank is claimed — even though the event keeps running for days
afterwards. It lights up again automatically when the next Artifact Shop
event begins. - Expedition auto-redirect spreads sends evenly (round-robin). With "Max
expeditions per planet" set to 2, the after-send hop now tops every planet up
to one expedition first, then comes back round for the second — instead of
stopping after a single pass once every planet had one. It still skips
planets that have reached the cap and continues to the nearest one that
hasn't, so manually skipping a planet just moves on. (No change at the
default of 1.) - Clearer "not scheduled yet" fleet-save reminders. A fleet-save more than
3 days out can't be queued yet (ntfy schedules at most 3 days ahead). The
in-game event-list badge now dims and explains it'll be set automatically
once the fleet is within 3 days of landing, and the dashboard's Reminders
queue shows "> 3 days out" with the same note — instead of a bare,
unexplained "Set automatically" / "not scheduled". - Dashboard Reminders & Daily Run polish. The Reminders queue drops the
redundant server name (it's already chosen in the Server selector) and its
status line now reflects the selected server; the stale ntfy setup hint was
trimmed. The Daily Run description matches the button's current labels.
Source code released under Mozilla Public License 2.0
- Hold the Explore button to skip a planet. Long-pressing the floating
Version 1.21.0
Released Jun 17, 2026 - 115.95 KBWorks with firefox 140.0 and later, android 142.0 and laterChanged- Reminders are now per-server. Expedition-wave cadence, ad-hoc lead time,
and the message templates are configured per OGame server (the server comes
from the Dashboard's top switcher), matching fleet-save. The brief
"all servers / this server" override toggle is gone — every server simply has
its own reminder config. - Dashboard restructure. The "Colony Sizes" tab is now Colonizations,
and every tab follows one pattern: the data view leads, with its options
tucked into a collapsed ⚙ Settings panel at the bottom. The colonization
knobs (target positions, prefer neighbouring, arrival gap, abandon threshold,
abandon password) moved from Galaxy Observations into Colonizations → Settings. - In-game settings panel slimmed. The Dashboard launcher is now its own
named section, and the redundant reminders signpost row was removed — enable +
token + topic is the whole minimum; the rest is discoverable in the Dashboard. - Polished, responsive settings. The ⚙ Settings panels (Colonizations,
Galaxy Observations, Reminders) now share one clean input / select / chip
style, and the Reminders settings split into three sub-tabs — Expedition
waves, Ad-hoc, Fleet-save. Lays out cleanly on narrow screens too. - New abandon icon. The Abandon button now shows a snapped colony flag —
a clearer "this place is being let go" than the old lift-off rocket.
Added- Lifeform artifact-cap badge. The lifeform discovery button no longer
blocks at the artifact cap — it keeps discovering and shows a small badge,
refreshing its counter only when it has drifted.
Fixed- Floating button size now applies to the Abandon button live, like the
other FAB modules, when you change the size in settings. - Colony histogram now syncs to your other devices. Colony-size history is
stored per server, but it synced as one shared blob — so on a second device
the data landed under the wrong server and the histogram looked empty. History
now syncs per server, matching where it is stored and shown. - The floating button's progress / charge ring no longer leaves a stray dot
when empty (a Chrome round line-cap artifact).
Source code released under Mozilla Public License 2.0
- Reminders are now per-server. Expedition-wave cadence, ad-hoc lead time,
Version 1.20.0
Released Jun 16, 2026 - 114.99 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Custom reminder messages. In the Dashboard's Reminders tab you can now
shape the push for each of the three reminder kinds — expedition waves,
ad-hoc fleet, and fleet-save — choosing the message text, the icon, and the
priority. Drop in wildcards like server, time, mission, coordinates or ship
count (click a chip to insert one) and watch a live preview update as you
type. Defaults match the previous built-in messages, so nothing changes
until you edit it. - Per-server reminder scope. Expedition-wave and ad-hoc reminders were
global before; now a server can override the whole group (enable, schedule,
lead time, and the messages) just for itself, with an "all servers / this
server" toggle.
Changed- Colony abandon is now one button on the floating action button. The
separate "new planet" banner and the red abandon overlay are gone. Instead,
a freshly-colonized colony that's too small to keep surfaces a red Abandon
button on the FAB (with its field count read straight from the planet list);
tapping it jumps to that colony, and on its overview the same button walks
the give-up steps one tap at a time. If no abandon password is set yet, the
button opens the Dashboard so you can set it. - Dashboard tidy-up. Target positions and Prefer neighbouring galaxies
moved into the Colonization section of the Galaxy Observations tab, next to
the rest of the colonize settings.
Source code released under Mozilla Public License 2.0
- Custom reminder messages. In the Dashboard's Reminders tab you can now
Version 1.19.5
Released Jun 15, 2026 - 113.27 KBWorks with firefox 140.0 and later, android 142.0 and laterChanged- Configuration moved into the Dashboard. The in-game settings panel now
holds only the essentials — the on/off switches, your sync + ntfy tokens,
the display toggles, and the expedition options. The detailed config lives in
the OG-E Dashboard now, next to the data it shapes: - Galaxy Observations tab — the colonization knobs (arrival gap, the
abandon field-threshold, and the abandon password) join the per-universe
scan settings. - Reminders tab — the expedition-wave + ad-hoc schedules and the
per-server fleet-save thresholds/offsets, edited through a friendly
per-entry offset editor that shows each reminder in plain language
("10 min before landing", "at landing", …).
Nothing is editable in two places any more. After updating, set these once
in the Dashboard — they start at defaults (no automatic carry-over from the
old in-game values).
- Max expeditions per planet is now a simple 1 / 2 choice instead of a
1–20 slider — as a rule you shouldn't send more than two from one planet.Source code released under Mozilla Public License 2.0
- Configuration moved into the Dashboard. The in-game settings panel now
Version 1.19.4
Released Jun 15, 2026 - 110.4 KBWorks with firefox 140.0 and later, android 142.0 and laterChanged- Stronger Trader highlight. The Trader menu entry and the Auctioneer /
Import-Export overview tiles now pulse with the same punchy glow as the event
highlight — the previous outline was so faint it was easy to miss. (Event
highlights are unchanged.)
Source code released under Mozilla Public License 2.0
- Stronger Trader highlight. The Trader menu entry and the Auctioneer /
Version 1.19.3
Released Jun 15, 2026 - 110.28 KBWorks with firefox 140.0 and later, android 142.0 and laterFixed- Dashboard Reminders topic really shows now. The 1.19.2 fix wrote the
ntfy-token mirror inside the reminder sync, but that sync is skipped on an
ordinary page reload when the event list hasn't changed — so the dashboard
still read "set your ntfy.sh access token". The push-topic mirror is now
refreshed on every producer pass, before that short-circuit, so the topic
appears whenever ntfy is configured in-game. (Per-wave cards still come from
cloud sync.)
Source code released under Mozilla Public License 2.0
- Dashboard Reminders topic really shows now. The 1.19.2 fix wrote the
Version 1.19.2
Released Jun 15, 2026 - 110.29 KBWorks with firefox 140.0 and later, android 142.0 and laterFixed- Dashboard shows your ntfy topic without cloud sync. The Reminders tab
could read "set your ntfy.sh access token" even with a valid token set
in-game, because the topic mirror was written only after the cloud-sync
(gist) step. The token is now mirrored independently, so the topic appears
whenever ntfy is configured. (Per-wave preview cards still need cloud sync —
that's where wave state lives.)
Changed- Brighter button edge. The outermost pixels of each command button now
carry a crisp, vivid state-coloured edge (like the FAB menu orbs), instead of
fading into the dim fill gradient — single- and split-zone alike. - Larger colonization glyph. The lander now fills its node / menu orb to
match the other glyphs (it read small and sat low before).
Source code released under Mozilla Public License 2.0
- Dashboard shows your ntfy topic without cloud sync. The Reminders tab
Version 1.19.1
Released Jun 15, 2026 - 110.21 KBWorks with firefox 140.0 and later, android 142.0 and laterChanged- Larger button node. The "oczko" inside each command button is ~20%
bigger for better glanceability. On single-zone buttons it's nudged slightly
up so the larger node grows upward and keeps clear of the label below.
Source code released under Mozilla Public License 2.0
- Larger button node. The "oczko" inside each command button is ~20%
Version 1.19.0
Released Jun 15, 2026 - 110.22 KBWorks with firefox 140.0 and later, android 142.0 and laterChanged- Floating-button menu is always on. The FAB's module picker is no longer
hidden behind a +/× handle — the other modules now ride permanently as small
satellite orbs around the button. Tap one to switch; the picked module flies
into the button and the previous one drops back into orbit. Orb captions are
gone (the glyph speaks for itself). - Button "oczko" matches its orb. The node inside each command button now
wears the same module-coloured dome as that module's satellite orb (no more
gold medallion), so switching reads as the orb sliding into the button. The
retired gold node now marks the settings "Open Dashboard" button. - Brighter rim filament. The thin state-coloured thread just inside each
button's chrome edge now glows instead of sitting dim. - Tidier labels. Tighter line spacing keeps a two-line primary (e.g. "All
maxed") clear of the node, and the split-button labels sit closer to centre. - Simpler Reminders settings. Dropped the read-only "fires at" preview
rows (the schedule fields already carry the offsets). Ad-hoc per-fleet
reminders are now always on — the enable toggle is gone; the lead-time field
stays.
Source code released under Mozilla Public License 2.0
- Floating-button menu is always on. The FAB's module picker is no longer
Version 1.18.1
Released Jun 14, 2026 - 110.93 KBWorks with firefox 140.0 and later, android 142.0 and laterFirst public (listed) build of the 1.18 line — same features as the 1.18.0
test build, plus packaging and lint fixes.
Added- Configurable Galaxy-Scan strategy (dashboard → Galaxy Observations).
Per-status freshness windows for the Scan button — e.g.6h,5d, or0
(never re-scan). The target-positions list and "prefer neighbouring
galaxies" preference moved here too. Per-universe and cloud-synced.
Changed- OG-E mark on floating buttons. Each button's glyph now sits in a small
gold "glass node" framed by the OG-E orbit symbol; the rim still carries the
live state colour. - Gold FAB handle that rides the FAB edge facing the screen centre and
re-aims live as you drag or resize; picker orbs keep their per-module
colours. - Buttons wait for page load before responding — all four (Expeditions,
Colonization, Daily Run, Lifeforms), not just Expeditions — with a
consistent disabled look across single and split shapes.
Fixed- Fleet-send buttons no longer fire someone else's fleet. Each button
tracks ownership of the fleet1→fleet2 transition it started and routes to a
fresh dispatch page if step 2 is already claimed by a manual send or AGR. - Inline SVG is now built without
innerHTML, clearing the add-on linter's
"unsafe assignment" warnings.
Source code released under Mozilla Public License 2.0
- Configurable Galaxy-Scan strategy (dashboard → Galaxy Observations).
Version 1.17.0
Released Jun 10, 2026 - 98.31 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Subtle background glyphs on the floating buttons. Each command button
now carries a faint, monochrome line-glyph behind its label as a
glanceability cue — a comet for Expeditions, a landing craft for
Colonization, a planet-with-flight-arc for the Daily Run, and a DNA helix
for Lifeforms. The glyph is tinted to the button's current state colour
(so it stays quiet in the amber "wait" / rose "error" states and brightens
with the active colour) and sits below the label, ring and charge arc so
it never competes with them. Single-zone buttons show one half-size glyph
tucked toward the top; split buttons carry a smaller glyph in the lead zone
only.
Changed- Hold-to-confirm is now 2s (was 3s) on the two buttons that use it — the
Colonization "skip/scan" hold and the Daily Run "set collect target" hold. - Lifeforms button labels tidied. "Empty → next" → "Empty", "To galaxy" →
"Discover", and the "(N left)" counter is gone (with thousands of systems
always pending, the number carried no useful signal).
Fixed- Cross-device sync no longer drops lifeform discoveries. A plain galaxy
rescan on one device could overwrite a lifeform discovery recorded on
another after a sync round-trip, because scans merged as a whole unit keyed
on the regular scan timestamp. Lifeform markers now reconcile independently
(newest discovery wins; discovered positions are unioned), so a routine
rescan can't erase a discovery from another device.
Source code released under Mozilla Public License 2.0
- Subtle background glyphs on the floating buttons. Each command button
Version 1.16.5
Released Jun 10, 2026 - 97.24 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Floating "Lifeforms" button (violet, single zone). Automates OGame's
system-discovery action across the whole universe — one tap per system,
TOS-safe (the button clicks the game's own#discoverSystemBtn; it never
originates an HTTP request itself). - Off galaxy view → navigates to the galaxy page.
- On galaxy, current system undiscovered → clicks the game's discover
control; the result is observed via the newdiscoveryHookbridge and
lfScannedAt/lfPositionsare stamped in the scan store. - On galaxy, current system already covered → in-page hops to the
nearest still-undiscovered system (wrap-aware: dist(499, 1) = 1). shipsSent: 0(game reports system fully sent) → still marks the system
as covered so the button advances cleanly.- Fleet-cap rejection ("Maksymalna liczba flot") → surfaces "Max fleets",
marks nothing; the system remains queued. - 7-day per-system retention gate (same store as colonisation scanning;
colonisation rescans do not wipe lifeform markers). - Enabled by default. Settings: "Floating Lifeforms button" toggle +
size slider (40–560 px, default 320 px).
Source code released under Mozilla Public License 2.0
- Floating "Lifeforms" button (violet, single zone). Automates OGame's
Version 1.16.4
Released Jun 10, 2026 - 95.3 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Per-button identity colours. Each floating button now has its own
colour signature: expedition in cerulean blue (#4aa8ff), colonisation
in cyan (#13d1deready /#12b3c2idle) with a muted cyan scan zone
(#3a9fb0), daily-run in pure green (unchanged). Status colours (amber
wait, rose error, slate disabled) remain shared and unchanged. --glowintensity multiplier. A new--glowCSS variable (default
1) scales the button's resting and hover glow radius. Expedition is
set to1.3for a visibly stronger glow; other buttons stay at1.
Fixed- Mobile keyboard no longer pops up on button tap (split buttons).
mousedown.preventDefault()in the tap-wire layer prevents the browser
from focusing<button>elements on touch without suppressing the click
event. Complements thetabIndex=-1fix from 1.16.3. - Mobile keyboard no longer pops up on page load after navigation.
installFocusPersistnow skips programmaticbutton.focus()on
pointer:coarsedevices, where focus restoration has no UX value and
could trigger the virtual keyboard.
Source code released under Mozilla Public License 2.0
- Per-button identity colours. Each floating button now has its own
Version 1.16.3
Released Jun 9, 2026 - 915.97 KBWorks with firefox 140.0 and later, android 142.0 and laterAdded- Symmetrical planet prime function in fleet executor. Mirror of the moon
prime logic —primeAgrPlanet()ensures AGR's planet flag is set before
writing coordinates (needed because AGR guards planet-type clicks with
isTrusted, blocking synthetic events).
Fixed- Daily-run button label now shows correct next target on page load. Added
1 Hz ticker (matching send-colony pattern) to refresh labels even if
#eventContentpopulates late — ensures "N left" counter and target name
are accurate from the moment the page loads. - Mobile keyboard no longer pops up when tapping floating buttons. Changed
buttontabIndexfrom0to-1— buttons remain clickable but exit tab
flow, preventing unwanted focus on touch.
Changed- Button touch-action CSS. Changed from
none(blocks all gestures) to
manipulation(allows tap, blocks auto-zoom and system tap highlights) for
better mobile UX. - Daily-run dim state now uses controller API. Replaced manual
dimZone()
calls withcontroller.setDim()for consistency with expedition/colony
buttons and reliability.
Source code released under Mozilla Public License 2.0
- Symmetrical planet prime function in fleet executor. Mirror of the moon